I don’t know if they ever had doubts about how Minion Masters would turn out, but the hundreds of hours I’ve spent in it should stand strong in demonstrating how enjoyable and borderline addictive this game is.After the arrival of Clash Royale in 2016 on IOS and Android, the real-time strategy genre was fundamentally reinvented. The developer, Betadwarf, has had a tough and storied past with the development of their previous two games as well. Minion Masters had a long run in Early Access. Requiring only two people makes it a lot easier to get things going as well. Having 1v1 as the core gameplay component will almost guarantee some level of gameplay for a long time though. It has risen significantly since then, and I hope Xbox cross platform play bolsters it even more. During the early access, there were times that the concurrent population was down to a couple hundred people and, while matches still happened, they were often against the same small group of people in your rank. Some succeed for a time, but once the much smaller population gets bored, it starts a runaway cycle of exodus. Indie multiplayer-centric games are often a disaster from the beginning because of playerbase issues. One thing that concerns me is that, between 1v1, 2v2, Draft, Mayhem, and any other things people might be doing like deck building or playing against the handful of AI battles in Expeditions, the playerbase might get spread too thin. Nonetheless, being able to adapt a deck you build to counter trends and popular deck designs can be the deciding factor in whether you’re moving up or down the ranks. For instance, you don’t want to be left without the ability to attack air units or else the first deck featuring one or two of those is going to wreck you.īetadwarf’s efforts to add a variety of cards with unique mechanics has made it a lot more difficult to cover every possibility though. I make sure to leave enough room in my ten card slots to have a basic counter for the majority of cards people might throw at me. Generally, my goal in deck building is to establish a tactic – such as master-focusing cards like the Living Statue or Rammer – and build from there. However, your starting cards and early common cards can build a quality deck that can be willed to victory if you take the time to learn to play the cards correctly. Putting together a deck can be a daunting task, especially with a steady influx of new cards entering the game. You can play a mediocre deck well and find success, but at the higher levels, deck composition becomes a much more important part of winning matches. All of these factors and more play in to how you shape your strategy for each deck, and that’s not even counting spells that usually can be played across the entire battlefield.īuilding a deck is the other half of the path to victory, sharing equal value with strategic placement and timing. Another timing aspect to think about is the speed of the summoned unit, as placing a slow unit in the back of the battlefield may allow you to build up more forces around it by the time it reaches the bridge. Timing is also a consideration if you’re attempting to counter a card that someone else plays. You may want to save up more to play multiple cards that complement each other in quick succession. However, when deciding which card in your hand to play on the battlefield, the amount of mana available is only part of it. Mana is gained periodically and is accumulated more quickly as the match progresses. In order to place units, you need to spend the required mana cost. It’s very simple to do, which makes the game immediately appealing, but there are ultimately a lot more strategic layers to keep it engaging. Their goal is to do the same with their cards and the units will usually fight one another in the process. Many cards will summon a unit that will march its way toward your opponent’s tower on the opposite side of the playing field via one of the two narrow bridges.
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